[CONVERT GUIDE]

> Use OBJ/glTF as the source of truth. Convert to FBX for Roblox, and create Sims .package with Sims 4 Studio.

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[ROBLOX: GLTF/OBJ → FBX]

  1. Download GLTF (preferred) or OBJ from a world.
  2. Open Blender → File → Import → glTF 2.0.
  3. Fix scale if needed: set scene units to meters, then Ctrl+A → Apply All Transforms.
  4. Export FBX: File → Export → FBX (apply transforms, embed textures if you add any later).
  5. In Roblox Studio: import FBX via Asset Manager / 3D Importer.

[SIMS 4: CREATE .PACKAGE]

  1. Download GLTF/OBJ, open in Blender, and prep the mesh (clean, apply transforms).
  2. Export FBX from Blender (or keep as OBJ depending on your workflow).
  3. Open Sims 4 Studio → Create 3D Mesh (Object).
  4. Pick a base object, then import your mesh for LOD0/LOD1 as needed.
  5. Set tags, price, categories, then save as a .package.